Sunday, June 24, 2012

3 Effects for Me

Effects I intend to add in this game!

☇Well Done, Good, Excellent, Combo, Whoopsey! Appearing when the ingredient landed, or whoopsey will appear when the chilli lands on the player's hand.
  • Adding a compliment is very interactive in a game!


☇When there is a combo acheived, there will be a time freeze together with it for about 10 seconds?
  • Freeze will be at the corner. Maybe it can be done by doing a texture and then when its supposed to be freezed, there will be a fade in or fade out effect.




☇Splat of juices from the cheese, patty, when it lands on the floor.

  • When the player missed and the patty drops on the floor, it will cause this splattering effect that is on the wall in these examples.



Tiny little bit left

After two weeks of extra time given, we've tried our very best to complete the game. Scripting was really difficult because a lot of the scripts are way beyond what we've learnt in class, and checking out forum did help, but it doesn't apply to everything we need. Hence we only get it more or less done but not perfect.

Problem we faced at first :
  • The food doesn't stack nicely
  • Even after adding box collider to the table, the character could still go through. Box collider to the floor, yet the food still can drop through it.
  • Replacing the old scene to the newer one. Newer one as in the wall can be seen double sided already, and some error occured, like we couldn't make the direction of the burger go to the the correct way even if we changed it to the correct axis.
  • Making the explosion because its difficult to catch one ingredient, let alone the chilli. So we could hardly even try it properly on our final game
  • Since the food is shooting out randomly and the guy was moving too fast!

Problems we try to solve :

  • Box collider to the table and the floor so that the food can land instead of dropping through ✔
  • Replacing the newer scene. We opened the newest scene, and the slowly put in the script one by one. Starting from the Start Menu, to the Instructions, spawnPoint, shooting script, food force script, slowly one by one, we add it in. If any problem surfaced, we get to know where's the problem and we could solve it immediately, or at least try solving it.
  • Regina and I was supposed to do the explosion of the chilli, but Joseph did it in the end. Hence its he's credit ✔
  • The food was shooting out randomly, too fast and its almost impossible to wait for a top bun and catch it, we've decided to implement the time system so that at least there'll be an ending to the game instead of just waiting and waiting and missing the top bun we wanted at the beginning ✔
  • Guy was moving too fast, slow down effect was added by hitting "F" and to get the effect off cause it gets your point negative, just hit "G" to return to the orignal speed again. ✔

3 effects per person is really quite a lot, cause our scene is only a simple kitchen but we'll still work on it, think of stuffs to add but not redundant effects. Probably a "Good job", "Excellent" will appear once the ingredient land on the box. Need to squeeze some brain juice here.


Anyway, here's all the screen shot of work which I did and some together with other group members. Right from the beginning!

Start Menu


Instructions


Textured Kitchen Scene


Flip Script


Ingredient Axis and force


Spawnpoint's Script



Game while on play mode



That's about it for our game up till now for about the past 6 to 7 weeks? Yeah we'll carry on working on it till the last week of the semester!

Sunday, June 3, 2012

The week before presentation




The layout of our game is all done! Like the start game, pause, instructions and game over. Kitchen scene set up, chef and player are done too. What we're left and stuck in is scripting them all together. Previous week, Regina and I worked on the script for the ingredients to shoot out. But what we face is that we can't make the ingredient is to have a arc when its coming out of the prefab.

 For this start menu, I added a little small "instruction" by the right side, and then it'll jump into the instruction menu to teach players how to play the game.



This is the script we did and allow the ingredient to come out randomly, at random timing.




Halfway till the completed game, let's hope we can finish it by today!


Monday, May 21, 2012

Short update

Since its e-learning week, here's a short update of our kitchen its considered done ask everything is textured and the lighting might change to suit the environment in the real game in Unity. I tried looking for games with kitchen in it but its really rare, so I just textured it as how I think it should be in games, since its in games and our game is quite cartoon-ish, so I textured it in a way that it doesn't look like a super realistic kitchen, and yet it can quite lively in this small kitchen. 

So here's the full kitchen picture. 


Using the usual Mia_Material to make metallic results, chrome or metal for necessary parts, refine a little of the models. 

The lower part of the kitchen, slightly close up. 


 Sauces corner. 


Upper part of the kitchen. 


Looking forward to combine everything together and scripting the whole game and make sure it works. Time is running out, and I'm quite excited how the end product of the whole game will be like! Let's hope its fun! 

Sunday, May 13, 2012

Week 4

Since last monday I wasn't here, my group members actually modelled the burger, kitchen, and putting the hand model into Unity as the capsule. So from this week onwards, I'll continue on texturing the kitchen and make it look real.



                                      

This is the kitchen that I'm going to re-texture after she change a few more parts of the kitchen.

All these will be my reference to texture the kitchen.






So instead of having a boring "Start" button in the center of the screen, so I've decided to place a burger in the center and say "hit the burger to start making one" to make it more interesting and with that, we need to make a circle instead of a rectangle in the script and make it transparent so it can be hidden from the player. So this is another way of making a way to start game!  


Will continue working on it together with the script!

Monday, April 30, 2012

Assignment A

Making da burger!

Throwing from one end of the "field" to the other. So the plan is that we'll control both the players, be it the thrower or the catcher (chef). The chef will be making the burger. So let's say the thrower throws all the ingredient and then the chef catch it and is able to make a complete burger, good! But if they fail to catch one ingredient, the screen will have a slight shake and blind the player for a while which comes together with explosion. If the chef catches 2 chilli in a row, here comes the chilli bomb. Which will disturb the game for awhile, and then it resumes.


How is the thrower gonna know when to throw the ingredients while running?
It'll be like the golf games, there's a guage bar below to estimate the strength, direction, etc.

The blind screen idea is from Mario Kart, when your opponent throw the banana and it blinds your screen for a while. (I can't find the reference picture for this)


Chilli bomb, some thing like Plants VS Zombie, POWIE!



Bomb time!



And finally ending up with a delicious burger!!!

(Y)


I'm gonna do texturing and everyone's gonna help in the scripting part :)

Sunday, April 22, 2012

Idea for Assignment

Our idea is something like Bishi Bashi Arcade game, a few combination of game, once one game is completed, that's where the transition of the second game will come along. Mainly using keyboard (arrows mainly) to navigate. A few games we have in mind as reference

  • Doodle Jump
  • Car Racing
  • Scoop
  • Few more that's in the Bishi Bashi Game, like Wedding Pie, Stairs Climbing...
These are our rough idea for our project. Here are some videos and references.



From 0:20 onwards


So this is our rough idea of games!